1 minute read

Hey all, I know it’s been a while (about a month I think) since my last post, but honestly felt that I needed a break from it all to process a few things. I think I was burning myself out pretty hard with the rapid posts and the aim of such high quality for each one. I’ve also been going through a bit of an identity crisis lately, and wanted to take some time to reflect on that.

However, my time hasn’t been completely void of programming, and I’ve since tried learning the PICO-8 game engine to get my inspiration back up! I really love it so far, since it’s all about limits and making the most with a very limited toolset. Hell, you’re only allowed 8kb for all your code! I’ve followed a few tutorials so far, mostly geared towards top-down adventures. I’ve got three different downloads of both the raw lua scripts and the pico 8 cartridges:

Downloads

Lua Scripts

PICO-8 Cartridges

I’d say what I’m most proud of so far is the adventure game one! I love the tiny art and would love to combine zelda movement with its small scale. I’m also currently investigating map tiles vs sprites in PICO-8 and would love to find/create my own engine for animated tiles if needed. That’s all for today, see ya around!

“Hate is a place where a man who can’t stand sadness goes.” Miura Kentaro